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E-games - the 'Fury' and the spin : Comments
By Malcolm King, published 21/1/2008The Australian e-games industry should drop the spin and play it straight. The reality is, it's not the money spinner it's cracked up to be.
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My son bought a full-price copy of Fury for $90 on launch in October 2007 and then had to pay a monthly subscription fee to play (around $15 IIRC). There was no free demo or trial version so it was hard for him to assess its worth against competitors like World of Warcraft beforehand. Immediately on installation he had to download many hundreds of megabytes of data before it would start and there were frequent additional 'mega patches' over the next few weeks. But the real problems according to him were technical inadequacies like poor sound and lack of 'balance' in the gameplay (a term understood apparently by avid gamers!). He found it particularly galling that players who were prepared to pay more could make themselves more powerful rather than having to earn that ability